@hackage clash-prelude1.8.1

Clash: a functional hardware description language - Prelude library

Clash - A functional hardware description language

Pipeline status Hackage Hackage Dependencies

Clash is a functional hardware description language that borrows both its syntax and semantics from the functional programming language Haskell. The Clash compiler transforms these high-level descriptions to low-level synthesizable VHDL, Verilog, or SystemVerilog.

Features of Clash:

  • Strongly typed, yet with a very high degree of type inference, enabling both safe and fast prototyping using concise descriptions.

  • Interactive REPL: load your designs in an interpreter and easily test all your component without needing to setup a test bench.

  • Higher-order functions, with type inference, result in designs that are fully parametric by default.

  • Synchronous sequential circuit design based on streams of values, called Signals, lead to natural descriptions of feedback loops.

  • Support for multiple clock domains, with type safe clock domain crossing.

Support

For updates and questions join the mailing list clash-language+subscribe@googlegroups.com or read the forum

  • Installation

  • Dependencies (38)

  • Dependents (9)

    @hackage/clash-lib, @hackage/ice40-prim, @hackage/clash-ghc, @hackage/clash-shake, @hackage/retroclash-sim, @hackage/lion, Show all…
  • Package Flags

      large-tuples
       (off by default)

      Generate instances for classes such as NFDataX and BitPack for tuples up to and including 62 elements - the GHC imposed maximum. Note that this greatly increases compile times for `clash-prelude`.

      super-strict
       (off by default)

      Use deepseqX (instead of seqX) in register-like constructs. This can help to eliminate space leaks when using lazy data structures in registers-like constructs. This potentially slows down Clash hardware simulation.

      strict-mapsignal
       (off by default)

      Use seqX in mapSignal#. This can help to eliminate space leaks in long running simulations.

      multiple-hidden
       (off by default)

      Allow multiple hidden clocks, resets, and enables to be used. This is an experimental feature, possibly triggering confusing error messages. By default, it is enabled on development versions of Clash and disabled on releases.

      doctests
       (on by default)

      You can disable testing with doctests using `-f-doctests`.

      unittests
       (on by default)

      You can disable testing with unittests using `-f-unittests`.

      benchmarks
       (on by default)

      You can disable testing with benchmarks using `-f-benchmarks`.

      workaround-ghc-mmap-crash
       (off by default)

      Only use this flag when hit by GHC bug #19421. See clash-compiler PR #2444.