@hackage wumpus-core0.43.0

Pure Haskell PostScript and SVG generation.

Wumpus-Core is a low-level library for generating static 2D vector pictures, its salient feature is portability due to no FFI dependencies. It can generate PostScript (EPS) files and SVG files. The generated PostScript code is plain and reasonably efficient as the use of stack operations, i.e gsave and grestore, is minimized.

Although Wumpus-Core only generates vector output, the generated PostScript can be interpreted by GraphicsMagick or a similar tool to convert EPS files into bitmap image files (e.g JPEGs).

Wumpus-Core makes pictures from paths and text labels. Paths themselves are made from points. The usual affine transformations (rotations, scaling, translations) can be applied to Pictures. Unlike PostScript there is no notion of a current point, Wumpus-Core builds pictures in a coordinate-free style.

GENERAL DRAWBACKS...

For actually building pictures, diagrams, etc. Wumpus-Core is very low-level. There are two supplementary packages Wumpus-Basic and Wumpus-Drawing also on Hackage that aim to be a higher-level basis for creating certain types of diagram, but they are experimental - functionality is added and dropped between releases and curently the API is too unstable to write code upon (they should be considered a technology preview rather than re-usable libraries).

Also, some of the design decisions made for Wumpus-Core are not sophisticated - e.g. how path and text attributes like colour are handled, and how the bounding boxes of text labels are calculated. Compared to other systems, Wumpus might be rather limited, however, the design permits a fairly simple implementation.

Changelog:

v0.42.1 to v0.43.0:

  • API change - the function bezierCircle in Core.Geometry has changed. It now implements a better method of drawing circles with Bezier curves and no longer needs the subvision factor. The old circle drawing function has been retained as subdivisionCircle as it is useful for corroborating bezierCircle, but the general use of subdivisionCircle should be avoided.

  • Added a function bezierEllipse to Core.Geometry.