@hackage GlomeTrace0.1.2

Ray Tracing Library

This is GlomeTrace, a ray tracing library. Originally, it was part of Glome-hs, my haskell ray tracer. I decided to pull out the code to trace rays against objects and distribute it as a stand-alone library so that other projects can use it.

Glome-hs required HOpenGL, but only for display. Since this library is separated from any notion of display, it does not require HOpenGL, so it should run on more platforms than Glome-hs did.

A good source of documentation is the Haskell wiki. In particular, take a look at the tutorial I wrote for Glome-hs. A few things have changed, but most of the descriptions there are still valid.

I have begun to add haddock documentation to the actual code.

You will need to install GlomeVec first (or have cabal fetch it automatically).

http://www.haskell.org/haskellwiki/Glome

Direct all questions to: Jim Snow jsnow@cs.pdx.edu

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