@hackage Cartesian0.2.1.0

Coordinate systems

Cartesian

Functions and types for working with three-dimensional coordinate systems.

For now, all functions assume a coordinate system where right is +X, up is +Y and forwards is +Z.

Contributors

Jonatan H Sundqvist

TODO

  • Use typeclass for Vectors (would save a lot of boilerplate)
  • Allow functions to operate on any Vector-like type (including eg. Complex)
  • Consistent naming scheme (eg. use Vector(2D|3D) or just Vector for both types)
  • Installation

  • Dependencies (0)

  • Dependents (0)