@hackage lambdasound1.2.0

A libary for generating low-level sounds with high-level combinators

LambdaSound

A Haskell libary for generating low-level sounds with high-level combinators.

You can create sounds as a list of floats and then manipulate them with combinators like parallel, sequentially or dropSound.

Examples

-- An infinite 440hz sinus curve
sound440Hz :: Sound I Pulse
sound440Hz = sineWave 440 

-- Three infinite sounds in parallel
triad :: Sound I Pulse
triad = parallel $ fmap (asNote sineWave) [c4, e4, g4]

-- Five sequential 1 second sounds 
ascending :: Sound T Pulse
ascending = sequentially $
  fmap (setDuration 1 . asNote sineWave) [c4,d4,e4,f4,g4]

-- Cut apart sounds with takeSound and dropSound
ascendingPart :: Sound T Pulse
ascendingPart = takeSound 1 $ dropSound 1 ascending

-- Add a quiet noise to a sound
noisyAscending :: Sound T Pulse
noisyAscending = parallel
  [ setDuration (getDuration ascending) (reduce 3 (noise 42)),
    ascending
  ]

-- Raise the frequency of a sound so it has a higher pitch
ascendingAnOctaveHigher :: Sound T Pulse
ascendingAnOctaveHigher = raise 8 ascending 

-- Reverse the samples in a sound
descending :: Sound T Pulse
descending = reverseSound ascending

-- Change the tempo the parts of a sound are played at
speedupDuringSound :: Sound d Pulse -> Sound d Pulse
speedupDuringSound = changeTempo $ \progress -> progress ** 1.2

-- Play sound with a sample rate of 44100
main :: IO ()
main = do
  let volume = 0.5
      sampleRate = 44100
  play sampleRate volume ascending

You can also take a look at example/Example1.hs and example/Example2.hs for bigger examples and play them with:

cabal run example1
cabal run example2

Feature Overview

  • Play sounds with RTAudio
  • Save sounds as WAV
  • Create raw audio samples by defining a vector of floats
  • Manipulate the duration of a sound
  • Combine sounds via parallel, sequentially or zipSound
  • Change volume
  • Modify the pitch
  • Create a sound and then map over its samples
  • Convolve sounds
  • IIR filters
  • Cut apart sounds with takeSound and dropSound
  • Scaling playing speed
  • Cache expensive to compute sounds in your XDG-cache directory
  • Loading wav files (with some caveats)
  • Embed IO into sounds

Building

lambdasound can be built as usual with the cabal package manager.

git clone https://github.com/Simre1/lambdasound
cabal build lambdasound

You can run the example with:

cabal run example1
cabal run example2
cabal run example3

Contributing

Feel free to try out this library and add additional functionality.