@hackage godot-haskell0.1.0.0

Haskell bindings for the Godot game engine API

godot-haskell

Haskell bindings for the Godot game engine.

  • Low-level stuff (GDNative) resides in Godot.Gdnative
  • Nativescript stuff (binding classes/methods/etc) is in Godot.Nativescript
  • High-level stuff (classes generated from the API description) is in Godot.Api, whereas methods are in Godot.Methods

For an example project by lboklin, see addons/godot-haskell-plugin at https://gitlab.com/lboklin/godot-haskell-test/tree/godot-project

Questions, etc are best asked in the Gitter chatroom for SimulaVR: Gitter

Docs

The Haskell specific stuff is documented, but I'm not importing the docstrings from the Godot API yet. Refer to the Godot docs for that