@hackage bindings-GLFW3.1.2.2

Low-level bindings to GLFW OpenGL library

  • Installation

  • Dependencies (0)

  • Dependents (2)

    @hackage/dear-imgui, @hackage/GLFW-b
  • Package Flags

      macosxusechdir
       (on by default)

      Mac OS X only. Determines whether init changes the current directory of bundled applications to the 'Contents/Resources' directory.

      macosxusemenubar
       (on by default)

      Mac OS X only. Determines whether the first call to createWindow sets up a minimal menu bar.

      macosxuseretina
       (on by default)

      Mac OS X only. Determines whether windows use the full resolution of Retina displays (recommended).

      x
       (on by default)

      Linux only. Determines whether to target the X11 display server.

      wayland
       (off by default)

      Linux only. Determines whether to target the Wayland display server.

      mir
       (off by default)

      Linux only. Determines whether to target the Mir display server.

      exposenative
       (off by default)

      Whether or not to use the native access functions. You most likely do not want to do this. You may if you're coding for the Rift, perhaps.

bindings-GLFW

Description

Hackage

Low-level Haskell bindings to GLFW, an open source, multi-platform library for creating windows with OpenGL contexts and managing input and events.

The binding is to GLFW 3.1 released 2015-01-18.

These bindings are too low-level for normal use. For higher-level GLFW bindings, see GLFW-b.

Contributing

This package uses git-flow as development model, in short that means that:

  1. New features should be added to "develop" branch.
  2. "master" branch is reserved for stable releases.
  3. Patches for bugs related with previous releases should always be done in "hotfixes" branch.
  4. All merge commits to master from "hotfixes" should be done using the "--no-ff" flag and from "develop" should avoid merging commits.

Until we have a defined road-map we are going to leave out "release "branches" and "feature branches". For more information about this development model please refer to this site.

Thanks you, and happy coding.