@hackage bindings-GLFW3.3.9.1

Low-level bindings to GLFW OpenGL library

bindings-GLFW

Description

Hackage

Low-level Haskell bindings to GLFW, an open source, multi-platform library for creating windows with OpenGL contexts and managing input and events.

The binding is to GLFW 3.3.9 released 2023-12-13.

These bindings are a lot lower level than intended for normal use. For higher-level GLFW bindings, see GLFW-b.

Contributing

  1. To add a new feature or fix a bug, please start a new branch with a meaningful name (not "feature").
  2. "master" branch is reserved as the current up-to-date working tree.

Thank you, and happy coding.

  • Installation

  • Dependencies (2)

  • Dependents (2)

    @hackage/dear-imgui, @hackage/GLFW-b
  • Package Flags

      system-glfw
       (off by default)

      Use the system-wide GLFW instead of the bundled copy.

      macosxusechdir
       (on by default)

      Mac OS X only. Determines whether init changes the current directory of bundled applications to the 'Contents/Resources' directory.

      macosxusemenubar
       (on by default)

      Mac OS X only. Determines whether the first call to createWindow sets up a minimal menu bar.

      macosxuseretina
       (on by default)

      Mac OS X only. Determines whether windows use the full resolution of Retina displays (recommended).

      x
       (on by default)

      Linux only. Determines whether to target the X11 display server.

      wayland
       (off by default)

      Linux only. Determines whether to target the Wayland display server.

      osmesa
       (off by default)

      Linux only. Determines whether or not to use the Mesa 3D rendering context.

      exposenative
       (off by default)

      Whether or not to use the native access functions. You most likely do not want to do this. You may if you're coding for the Rift, perhaps.