@hackage GeBoP1.7.5

Several games

----------------------- -- GeBoP version 1.7 --

This is the readme.txt file that comes with the source code of GeBoP, version 1.7. This source consists of the following files:

  • 16 Haskell source code files
  • 2 Icon files
  • This readme file
  • 52 Bitmap images in a directory called 'images'
  • 20 HTML files and a bitmap in a directory called 'help'

-- meaning of the various modules --

  • Game GeBoP works with a class Game, which is defined in the module Game. This class describes the general properties a boardgame should have. The Game module also includes the concept of a game tree, and a general algorithm to traverse this tree in order to find sensible moves.

  • Ataxx, Bamp, Halma, Hex, Kram, Nim, Reversi, TicTacToe, and Zenix These are the implemented games. Each of these modules contains an instance of the Game class.

  • GUI GUI is the module that contains the GUI itself.

  • Tools This module is just an unstructured bunch of functions I use in other modules :).

  • HSL This module implements the HSL color model.

  • Inf This module defines the set of integers including two extra values <+infinity> and <-infinity>

  • Main Main just imports the games and starts the GUI.

  • Setup The program used by cabal-install to install GeBoP


-- state of the program --

Version 1.7 of GeBoP is a nice and complete version. However, I could still do some work on the algorithms for playing the computer uses, and some of the games use rather naïve evaluation functions at the moment. I plan to do this some time in the near or otherwise far future.

Since you are reading this file, you are probably a Haskell programmer. If you feel like implementing your favorite game for GeBoP, please go ahead and mail it to me when you're done :)


-- me --

My name is Maarten Löffler. I am currently a researcher at Utrecht University.

I wrote GeBoP in my free time, because I like games and I like Haskell. When wxHaskell came to be, it became even more fun because of the nice graphical effects :)

website at http://www.staff.science.uu.nl/~loffl001 email at m.loffleruu.nl