Changelog of @hackage/werewolf 0.4.8.0

Changelog

Upcoming

v0.4.8.0

Minor

  • Added role allocations to the game over messages. (#27)

Revisions

  • Improved prompt to Wolf-hound on how to choose an allegiance. (#90)
  • Changed Scapegoat's balance to 0. (#91)
  • Grouped help commands to improve readability. (#97)
  • Changed the status and ping commands to tell the caller when the game is over. (#89)
  • Added roles in game to the status command. (#93)

v0.4.7.1

Revisions

  • Fixed bug where the Wolf-hound's turn messages would be displayed on every round. (#87)
  • Fixed a bug causing the Angel's joining Villagers message to be shown every round. (#95)
  • Fixed Village Idiot text to have spaces around the name. (#87)
  • Fixed a bug where the Werewolves couldn't win if it was down to 1 Werewolf and the Village Idiot. (#88)

v0.4.7.0

Revisions

  • Fixed balance calculation to ensure total balance is between -2 and 2.
  • Changed --random-extra-roles to have between n / 3 and n / 3 + 2 extra roles.
  • Added prisms and traversals to Role, Player & Game modules. (#20)
  • Removed fudging of roles and replaced with fudging of allegiances.
  • Wolf-hound now has their allegiance hidden when they are lynched.
  • Fixed the grammar on the first Werewolves' turn messages.
  • Moved Wolf-hound's turn to before the Seer's so that the Seer may see his allegiance properly.
  • Restricted specifying Simple Villager or Simple Werewolf as extra roles.

v0.4.6.1

Revisions

  • Fixed Village Idiot text to have spaces around the name. (#87)
  • Fixed a bug where the Werewolves couldn't win if it was down to 1 Werewolf and the Village Idiot. (#88)

v0.4.6.0

Minor

  • Added the Village Idiot role. (#41)
  • Added the Scapegoat's ability to choose whom may vote on the next day when he is blamed. (#62)
  • Added in balance concept for roles to help balance role selection. (#81)
  • Added --random-extra-roles option to start. (#30)
  • Added the Bear Tamer role. (#45)
  • Added a circle command. (#45)

Revisions

  • Fixed the Defender being unable to protect himself.
  • Restructured library modules to only export relevant functions. (#11)

v0.4.5.0

Minor

  • Added the Wolf-hound role. (#50)
  • Added a version command. (#84)
  • Added the Wild-child role. (#49)
  • Added the Angel role. (#52)

Revisions

  • Renamed the Villager role to Simple Villager.
  • Renamed the Werewolf role to Simple Werewolf.
  • Renamed the devourVoteCommand and lynchVoteCommand to voteDevourCommand and voteLynchCommand. (#49)
  • Fixed quit to advance the stage when the only role for that stage has quit.

v0.4.4.1

Revisions

  • Fixed grammar for the currentStageMessages. (#83)
  • Fixed the heal command help message to not require a PLAYER argument. (#82)

v0.4.4.0

Minor

  • Removed playerHealedMessage and replaced with the generic noPlayerDevouredMessage. (#80)
  • Removed playerProtectedMessage and replaced with the generic noPlayerDevouredMessage. (#80)

Revisions

  • Privatised underscore methods and changed old uses to using lens. (#20)
  • Tidied up arbitrary instances by using newtype's. (#78)
  • Fixed the noPlayerDevouredMessage to be displayed after sunrise. (#80)
  • Removed Show instance for Command and used Blind. (#78)

v0.4.3.2

Revisions

  • Fixed grammar for the currentStageMessages. (#83)
  • Fixed the heal command help message to not require a PLAYER argument. (#82)

v0.4.3.1

Revisions

  • Added missing module to Cabal file.

v0.4.3.0

Minor

  • Added the Defender role. (#38)

v0.4.2.3

Revisions

  • Fixed grammar for the currentStageMessages. (#83)
  • Fixed the heal command help message to not require a PLAYER argument. (#82)

v0.4.2.2

Revisions

  • Added missing module to Cabal file.

v0.4.2.1

Revisions

  • Fixed a bug causing the Witch being unable to heal themselves. (#76)

v0.4.2.0

Minor

  • Added the Villager-Villager role. (#37)

v0.4.1.3

Revisions

  • Fixed grammar for the currentStageMessages. (#83)
  • Fixed the heal command help message to not require a PLAYER argument. (#82)

v0.4.1.2

Revisions

  • Added missing module to Cabal file.

v0.4.1.1

Revisions

  • Fixed a bug causing the Witch being unable to heal themselves. (#76)

v0.4.1.0

Minor

  • Added the Witch role. (#5)

v0.4.0.1

Revisions

  • Fixed grammar for the currentStageMessages. (#83)

v0.4.0.0

Major

  • Restricted count of special roles to 1. (#32)
  • Changed private message structure to only ever be for a single player. (#21)

Minor

  • Renamed turn to stage. (#70)
  • Renamed VillagersTurn to VillagesTurn. (#70)
  • Added events to the game state. (#71)
  • Added private pinging to the ping command. (#69)
  • Restricted end to players in the current game. (#74)

v0.3.4.0

Minor

  • Added a ping command. (#64)

Revisions

  • Added missing apostrophe to the new turn message. (#63)
  • Changed the "Whom would you like to lynch?" text to be a public message displayed after the devoured message. (#56)
  • Better prompt to action when villagers vote.
  • Changed devour vote messages to be sent immediately. (#57)
  • Removed useless only function. (#55)
  • Turned start of day and night into distinct turns.
  • Added private message to players when the game is over. (#65)

v0.3.3.2

Revisions

  • Fixed missing file in Cabal file. (#18)

v0.3.3.1

Revisions

  • Added noIntersperse to interpret. (#60)

v0.3.3.0

Minor

  • Added a Scapegoat role. (#40)
  • Added a status command. (#18)

Revisions

  • Added -- to help description of interpret. (#60)

v0.3.2.0

Minor

  • Added a "Whom would you like to lynch?" message during the Villagers' turn. (#25)
  • Allowed lowercase roles for --extra-roles in the start command. (#33)

Revisions

  • Shrunk some of the help text to make it more readable. (#25)

v0.3.1.3

Revisions

  • Fixed a bug where Werewolves could devour other Werewolves. (#34)
  • Changed Werewolf text from "kill" to "devour". (#34)

v0.3.1.2

Revisions

  • Fixed dead werewolves being informed of votes. (#24)

v0.3.1.1

Revisions

  • Tidied up the help text to be smaller. (#26)
  • Fixed a bug where the turn was advanced to Werewolves when no Werewolves were alive. (#26)

v0.3.1.0

Minor

  • Added a message to say the names of all the players at the start of a game. (#23)
  • Added a message to say the roles in play at the start of a game. (#16)

v0.3.0.5

Revisions

  • Fixed a bug where Werewolves could devour other Werewolves. (#34)
  • Changed Werewolf text from "kill" to "devour". (#34)

v0.3.0.4

Revisions

  • Fixed dead werewolves being informed of votes. (#24)

v0.3.0.3

Revisions

  • Tidied up the help text to be smaller. (#26)
  • Fixed a bug where the turn was advanced to Werewolves when no Werewolves were alive. (#26)

v0.3.0.2

Revisions

  • Tidied up the help text to be smaller. (#26)
  • Fixed a bug where the turn was advanced to Werewolves when no Werewolves were alive. (#26)

v0.3.0.1

Revisions

  • Fixed interpret to display the commands help messages when given invalid arguments. (#22)

v0.3.0.0

Major

  • Added --extra-roles option to start. (#12)
  • Removed Seer from being included by default. (#12)

Minor

  • Allowed start to work when the game has ended but end hasn't been called. (#15)
  • Added quit command. (#13)

v0.2.0.2

Revisions

  • Fixed dead werewolves being informed of votes. (#24)

v0.2.0.1

Revisions

  • Tidied up the help text to be smaller. (#26)
  • Fixed a bug where the turn was advanced to Werewolves when no Werewolves were alive. (#26)

v0.2.0.0

Major

  • Added the Seer role. (#4)
  • Removed the need to encode / decode to JSON for the state file. (#9)

v0.1.0.0

Major

  • Initial implementation with Villagers and Werewolves. (#1)