@hackage lambdacube-engine0.1.2

3D rendering engine entirely written in Haskell

This is all highly experimental. Check out the examples package and the website for further details.

There is one important feature that none of the examples can use due to the way cabal deals with data files. You can specify the paths to your resources in an ini-style config file, which looks something like this:

Comment

[Section] Zip=path/to/resources-1.zip Zip=path/to/resources-2.zip FileSystem=path/to/more/resources/1 FileSystem=path/to/more/resources/2 ...

You can use the addConfig function (found in comments in all the examples) to load this file.