@hackage discord-haskell-voice2.2.0

Voice support for discord-haskell.

discord-haskell-voice

hackage version discord-haskell version dependency

Welcome to discord-haskell-voice! This library provides you with a high-level interface for interacting with Discord's Voice API, building on top of the discord-haskell library by Karl.

For a quick intuitive introduction to what this library enables you to do, see the following snippet of code:

rickroll :: Channel -> DiscordHandler ()
rickroll c@(ChannelVoice {}) = do
    void $ runVoice $ do
        join (channelGuild c) (channelId c)
        playYouTube "https://www.youtube.com/watch?v=dQw4w9WgXcQ"

The library actively uses and supports conduit, which enables you to write something like the following as well!

rickrollHalfVolume :: Channel -> DiscordHandler ()
rickrollHalfVolume c@(ChannelVoice {}) = do
    void $ runVoice $ do
        join (channelGuild c) (channelId c)        
        let halfAmplitude = awaitForever $ \current ->
                yield $ round $ fromIntegral current * 0.5
        playYouTube' "rickroll" $ packInt16C .| halfAmplitude .| unpackInt16C
        liftIO $ print "finished playing!"

Requirements

  • The library uses saltine for encryption and decryption of audio packets. This requires the appropriate libraries to be installed on your system. See their README for information.
  • The library requires Opus libraries to be installed on your system. The libopus-dev package available on package repositories should be sufficient on most *nix systems. Windows is unexplored yet (WSL works).
  • If you are to use any variants of playFile, playYouTube, you will need FFmpeg installed. To specify a custom executable name, see the -With function variants.
  • If you are to use any variants of playYouTube, you will additionally need youtube-dl installed. This is used to get the stream URL to pass to FFmpeg. To specify a custom executable name, use playYouTubeWith.

Features

What is supported:

  • Can join/leave Discord voice channels. It is possible to join multiple of them simultaneously (one per sever) and stream different contents to each.
  • It is also possible for many voice channels (across many servers) and play the same content, radio/subscriber-style.
  • You can play arbitrary PCM audio, arbitrary audio (with FFmpeg), and arbitrary internet audio (with youtube-dl).
  • You can transform audio arbitrarily using Conduit.
  • As it streams content, the library /should/ use constant memory (unverified).
  • OPUS encoding and specific implementation details such as handshakes and encryption are done opaquely, and a nice abstraction layer is provided.

What is not supported:

  • Decrypting audio packets sent from Discord (other people's voices), and decoding them to PCM.

See examples/BasicMusicBot.hs for a bot that uses many advanced features of the library, including dynamically adjusting the stream audio using a TVar (and allowing users to change the TVar using a /volume command).

Installation

This library is not published on Hackage or Stackage yet. It is using an unstable pinned version of the opus package, and until that is properly tested I do not want to publish it. It is, however available as a package candidate on Hackage (for viewing Haddock docs).

With Stack, use the extra-deps field in your project stack.yaml to specify the Git repo and the commit tag to use.

With Cabal, use the source-repository-package stanza in your cabal.project to specify the Git repo and the commit tag to use.

Documentation

See the Haddock documentation on the Hackage package candidate page.

Future Plans

  • Use stm-conduit and stm for a safer Chan?
  • Look into SubprocessException seemingly never been thrown (e.g. when SIGINT is signalled to the libarry while FFmpeg is running)
  • Consider, document, and improve the distinction of errors (VoiceError) vs exceptions, and note down why any choices are made