Changelog of @hackage/OpenGL 3.0.3.0
3.0.3.0
- Handle MonadFail proposal.
3.0.2.2
- Relaxed upper version bound for
containers
.
3.0.2.1
- Relaxed upper version bound for
OpenGLRaw
.
3.0.2.0
- Added support for S3_s3tc, EXT_texture_compression_s3tc, ARB_texture_float, and EXT_packed_depth_stencil extensions.
3.0.1.0
- Added
Uniform
instances for GLmatrix
, Vertex1
, Vector1
, Vector2
, Vector3
, and Vector4
.
- Unbreak
Uniform
instances for GLint
, GLuint
and Gldouble
.
- Relaxed upper version bound for
OpenGLRaw
.
3.0.0.2
- Removed redundant constraints.
3.0.0.1
- Relaxed upper version bound for
OpenGLRaw
.
3.0.0.0
- Depend on new
OpenGLRaw
and GLURaw
packages.
2.13.2.1
- Relaxed upper version bound for
transformers
.
2.13.2.0
- Implement Uniform instances for
GLint
, GLuint
, GLfloat
, and GLdouble
.
2.13.1.1
- Aftermath for the
glClearNamedFramebufferfi
chaos in the OpenGL registry,
see the corresponding
issue on Khronos.
2.13.1.0
- Added
extensionSupported
.
- Relaxed upper version bound for OpenGLRaw.
- Added CHANGELOG.md to distribution.
2.13.0.0
- Added missing drawing commands using vertex arrays and some related types.
- Added missing whole framebuffer operations.
- Added getters for
stencilMaskSeparate
, stencilFuncSeparate
, and stencilOpSeparate
, making them full-blown StateVar
s.
- Added
patchDefaultInnerLevel
and patchDefaultOuterLevel
to control the default tessellation levels.
- Added
ContextLost
constructor to ErrorCategory
type.
- Added
SeparateAttribs
and deprecated SeperateAttribs
, fixing a spelling mistake.