Changelog of @hackage/LambdaHack 0.2.10.5

0.2.0

* the LambdaHack engine becomes a Haskell library

* the LambdaHack game depends on the engine library

0.2.1

* missiles flying for three turns (by an old kosmikus' idea)

* visual feedback for targeting

* animations of combat and individual monster moves

0.2.6

* the Main Menu

* improved and configurable mode of squad combat

0.2.6.5

* this is a minor release, primarily intended to fix the broken haddock documentation on Hackage

* changes since 0.2.6 are mostly unrelated to gameplay: strictly typed config files split into UI and rules; a switch from Text to String throughout the codebase; use of the external library miniutter for English sentence generation

0.2.8

* cooperative and competitive multiplayer (shared-screen only in this version)
* overhauled searching

* rewritten engine code to have a single server that sends restricted game state updates to many fat clients, while a thin frontend layer multiplexes visuals from a subset of the clients

0.2.10

* screensaver game modes (AI vs AI)

* improved AI (can now climbs stairs, etc.)

* multiple, multi-floor staircases

* multiple savefiles

* configurable framerate and combat animations