Changelog of @hackage/GPipe 2.1.2

2.1.2

  • Fixed bug when nesting while, ifThen, ifThenElse or ifThenElse'.

2.1.1

  • Made ifB use ifThenElse' instead to avoid unwanted strictness
  • Fixed bug where ShaderBaseType for () wasn't lazy enough, causing error in ifThenElse'
  • Added missing () instances

2.1

  • Making dangling finalizers work with shared and unshared contexts (#10)
  • Moved orphan instances to separate module (#11)
  • Fixing a bug introduced in 2.0.2 when using multiple uniforms
  • Fixing exception when using conditionals in the shader (#12)

2.0.2

  • Linear bumped to 1.20
  • Running contextSwap and contextFrameBufferSize on righjt thread (#7)
  • render now throws if rendering to an image from a texture thats used for sampling (#8)
  • Added GPipe class instances for all linear types (#9)

2.0.1

  • Fixed runtime error in simple fragment program when not all uniforms where used (#5)

2.0

  • Initial release of GPipe 2