Changelog of @hackage/GLUtil 0.10.4

0.10.4

  • Fix profiled builds with GHC >= 8.8 (@maoe)
  • Fix floating point RGBA texture support

0.10.1

Bump OpenGLRaw upper bound

0.10.0

Use Cabal 2.0's build-tool-depends field

0.9.2

  • Don't use hpp for preprocessing on Windows

0.9.1

  • Bump hpp dependency to address a change in the way GHC 8 invokes the pre-processor.

0.9.0

  • OpenGL 3 dependency bump

0.8.8

  • Update to hpp-0.3.0

0.8.7

  • Use hpp as a preprocessor rather than cpphs

0.8.2

  • Do not print shader info log if it contains only \NUL

0.8.1

  • Added orthoMatrix to Camera3D

  • Added loadShaderFamily to load all vertex, geometry, and fragment shaders based on a root file name.

0.8

  • Generalized setUniform to work with any instance of AsUniform. Specifically, this enables the use of types from the linear package.