Changelog of @hackage/Allure 0.4.9.0

v0.4.9.0, aka 'Player escapes through airlock'

  • balance game content a bit (campaign still unbalanced)
  • fix a bug where doors can't be closed
  • assign AI tactics to players, in particular use follow-the-leader in safari
  • specify monster spawn rate per-cave
  • generally update content to the new v0.5.0.0 of LambdaHack content API

v0.4.14, aka 'Out of cosmic balance'

  • add tons of new (unbalanced) items, actors and descriptions
  • add a simple cabal test in addition to make-test and travis-test
  • add items of Wonder and of Marvel
  • add game mechanics, items and places to enable stealthy tactics
  • add lots of shrapnel (explosions) and organs (body parts)
  • expose a bit of the plot via new game modes and their order

v0.4.12

  • make walls lit by default to simplify exploration
  • improve and simplify dungeon generation
  • simplify running and permit multi-actor runs
  • let items explode and generate shrapnel projectiles
  • add game difficulty setting (initial HP scaling right now)
  • allow recording, playing back and looping commands
  • implement pathfinding via per-actor BFS over the whole level
  • extend setting targets for actors in UI tremendously
  • implement autoexplore, go-to-target, etc., as macros
  • let AI use pathfinding, switch leaders, pick levels to swarm to
  • force level/leader changes on spawners (even when played by humans)
  • extend and redesign UI bottom status lines

v0.4.10

  • screensaver game modes (AI vs AI)
  • improved AI (can now climbs stairs, etc.)
  • multiple, multi-floor staircases
  • multiple savefiles
  • configurable framerate and combat animations

v0.4.8

  • experimental multiplayer modes
  • a lot of gameplay changes induced by the engine overhaul and in particular the client-server rewrite

v0.4.6.5

  • this is a minor release, primarily intended to fix the broken compilation on Hackage
  • changes since 0.4.6 are mostly unrelated to gameplay:
    • strictly typed config files split into UI and rules
    • a switch from Text to String throughout the codebase
    • use of the external library miniutter for English sentence generation

v0.4.6

  • the Main Menu
  • improved and configurable mode of squad combat

v0.4.4

  • missiles flying for three turns (by an old kosmikus' idea)
  • visual feedback for targeting
  • animations of combat and individual monster moves

v0.4.3

  • the Allure of the Stars game depends on the LambdaHack engine library